using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
namespace Banshee.Rendering
{
    public class VistaRenderer:RendererBase
    {
        //private Color hilight=Color.FromArgb((int)(Color.FromArgb(0xff, 0xd8, 0x44).A * 1), Color.FromArgb(0xff, 0xd8, 0x44));
        //private Color hilight = Color.FromArgb((int)(Color.FromArgb(0, 73, 176).A * 1), Color.FromArgb(0, 73, 176));
        private Color hilight = Color.FromArgb((int)Color.Orange.A * 1, Color.Orange);
        Color SelectedLightColor = Color.FromArgb(251, 230, 148);
        Color SelectedDarkColor = Color.FromArgb(251, 150, 60);
        public override Color Hilight
        {
            get { return hilight; }
            //set { hilight = value; }
        }
        private Color selected = Color.FromArgb((int)(Color.FromArgb(200, Color.White).A * 1), Color.FromArgb(200, Color.White));

        public override Color Selected
        {
            get { return selected; }
            //set { selected = value; }
        }
        private Color backGround;

        public override Color BackGround
        {
            get { return backGround; }
            //set { backGround = value; }
        }
        private Color foreGround;

        public override Color ForeGround
        {
            get { return foreGround; }
            //set { foreGround = value; }
        }

        public override bool DrawGlass
        {
            get { return true; }
        }
        public override Color SelectedGradientStart
        {
            get { return Color.FromArgb(240,241,242); }
        }
        public override Color SelectedGradientEnd
        {
            get { return Color.FromArgb(213, 215, 219); }
            // get { return Color.FromArgb(189,193,200); }
        }
    }
}
